Camera and Editor Basics
Camera Controls
The camera has two modes Fly
and Orbit
.
Fly Mode
allows for free control of the camera.Orbit Mode
focuses and rotates the camera around one point.
Use the mouse buttons, mouse wheel and WASD
to control the camera. Press Shift
to move faster.
The tools panel has a Reset Position
button to reset the camera.
Press Middle Mouse Button
to focus the camera on the clicked point.
Editing Voxels
Edit voxels with the tools in the Brush
section of the tools panel in the top left.
The Paint
brush has various blend modes which you may know from Photoshop. See a list of explanations here.
Save voxels edits of the terrain by pressing Menu
in the top left and then Save Voxel Data
.
Adding Objects to the Hierachy
Press hierachy server in the top bar or Ctrl + H
to open the hierachy.
- Click
+
to add a new object - Now click
+ Add
to add aVoxel Data
andVoxel Render
component - Press
Find...
to look for Voxel Data to display - Right click drag any voxel data onto the file field
- Tick
Sync to clients
- If you do not see the object, make sure it is not positioned inside terrain. Set the Y part of the position to 15 or so
- After your changes press
Save
in the top of the hierachy window
This object can also be edited with the brush tools.
You can now move the object with the gizmos. You can select any object in the hierachy to move it. Duplicate a selected object with Ctrl + D
. Press Ctrl + F
for a list of other available shortcuts.
Resetting
If anything goes wrong you can reset the editor with Ctrl + R