Intro
info
All bindings are currently in a testing stage and may change in the future.
In addition to those bindings listed here there are also additional global functions defined by other lua scripts such as util:schedule()
or events.keyDown.addListener()
Currently, you can find out more about these in VSCode by right clicking them, selecting Go to Definition
and browsing the files you find there.
If you have any questions or feedback please let us know in the discord.
Important classes
Components
The components that can be attached to objects.
Shapes
For voxel edits, collisions and rendering.