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Intro

info

All bindings are currently in a testing stage and may change in the future.

In addition to those bindings listed here there are also additional global functions defined by other lua scripts such as util:schedule() or events.keyDown.addListener() Currently, you can find out more about these in VSCode by right clicking them, selecting Go to Definition and browsing the files you find there.

If you have any questions or feedback please let us know in the discord.

Panel

Important classes

Components

The components that can be attached to objects.

Shapes

For voxel edits, collisions and rendering.

Math