VoxelRenderer
Client
Server
The data will only render if the object also has a VoxelData
component with data assigned.
Methods
nil AddImpulse(Vec3, Vec3)
nil AddAngularImpulse(Vec3)
nil AddForce(Vec3)
nil AddTorque(Vec3)
nil AddAcceleration(Vec3)
nil AddAngularAcceleration(Vec3)
Metamethods
boolean __eq(VoxelRenderer, VoxelRenderer)
Vec3, Vec3 GetAABounds()
World position and size of AABB (axis-aligned bounding box) of the object
Vec3, Quat, Vec3 GetBounds()
Properties
Object object
boolean isDestroyed
string type
boolean Active
boolean ActiveInHierarchy
Object Object
boolean IsDestroyed
string Type
boolean syncToClients
boolean enabled
boolean prioritizeLod
Try to load higher LODs faster than those of other objects
boolean outline
Draw an outline around this object
Vec4 tintColor
Render with a tint color
boolean receiveTransform
Receive transform(pos, rot scale) to render with from server. By default this is true. If you set this to false, you will need to manually set the transform of the object on the client side. This is useful for making objects respond immediately if something happened on the client side i.e. input