VVCollision
Client
Server
Constructors
VVCollision()
VVCollision()
Methods
table Raycast()
table Raycast(Vec3, Vec3)
table CapsuleOverlap(Vec3, Vec3, number)
Properties
Filter filter
number traversalStopVxSize
this parameter will be set to smallest voxel that should be traversed (unless it is SUPERNODE - in that case traversal will go deeper)
- it can be calculated even for a stretched transformed entity once before its node graph traversal
- if a voxel in a node is larger than this, children of the node will be traversed
- in top level CD routine(s) the size is in the same coords scale as prim (ie in the provided world (WC) size scale)
- in deep CD routines the size is in DC coords scale (it was calculated such if entity has transform)