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Hierarchy

Opening the Hierarchy

  • Server: Press hierarchy server in the top bar or Ctrl + H to open the hierarchy.
  • Client: Press hierarchy client in the top bar or Ctrl + G to open the hierarchy.

Adding Objects to the Hierarchy

  • Click + to add a new object
  • Now click + Add to add a Voxel Data and Voxel Render component
  • Press Find... to look for Voxel Data to display
  • Right click drag any voxel data onto the file field
  • Tick Sync to clients
  • If you do not see the object, make sure it is not positioned inside terrain. Set the Y part of the position to 15 or so
  • After your changes press Save in the top of the hierarchy window

Hierarchy

This object can also be edited with the brush tools. You can now move the object with the gizmos. You can select any object in the hierarchy to move it. Duplicate a selected object with Ctrl + D. Press Ctrl + F for a list of other available shortcuts.

Gizmo

Resetting

If anything goes wrong you can reset the editor with Ctrl + R