OpBaseColored
Client
Server
Methods
OpBaseColored Color(Vec3|number r, number? g, number? b)
nil Material(materialName mat)
Apply a voxel material. How it interacts with Color/Texture:
- textured materials (stone/concrete/bedrock/sand/flesh/bone) always show their texture, ignoring Color
- metals stay reflective; other (untextured) materials take your Color if set, else their own albedo
- a Texture image overrides Color too, unless you set a Color which then tints it