Skip to main content

Quat

Client Server

Constructors​

Quat Quat()​

Quat Quat(number w, number x, number y, number z)​

Quat Quat(Mat3 mat3)​

Quat Quat(Mat4 mat4)​

Quat Quat(number angle, Vec3 axis)​

Metamethods​

Quat __add(Quat a, Quat b)​

Quat __sub(Quat a, Quat b)​

Quat __mul(Quat a, Quat b)​

Quat __mul(Quat q, number s)​

Quat __mul(number s, Quat q)​

Vec3 __mul(Quat q, Vec3 v)​

Vec4 __mul(Quat q, Vec4 v)​

Quat __div(Quat a, number b)​

Quat __pow(Quat a, number b)​

Quat __unm(Quat a)​

boolean __eq(Quat a, Quat b)​

string __tostring()​

Methods​

number Len()​

number Length()​

number SqrLength()​

boolean IsZero()​

nil Set(number w, number x, number y, number z)​

Quat Copy()​

number Dot(Quat other)​

Quat Lerp(Quat a, Quat b, number t)​

Quat Slerp(Quat a, Quat b, number t)​

Quat Sterp(Quat a, Quat b, number t, Vec3? twistAxis)​

nil Normalize()​

Quat GetNormalized()​

nil Invert()​

Quat GetInversed()​

nil RotateByEuler(number ex, number ey, number ez)​

Quat Rotate(number angle, Vec3 v)​

Quat GetRotated(number angle, Vec3 v)​

Quat GetConjugate()​

number GetPitch()​

number GetYaw()​

number GetRoll()​

Vec3 GetEuler()​

number GetAngle()​

Vec3 GetAxis()​

Quat Euler(number pitch, number yaw, number roll)​

Quat Euler(Vec3 eulerAngles)​

Quat Axes(Vec3 u, Vec3 v)​

Quat AngleAxis(number angle, Vec3 axis)​

Quat LookAt(Vec3 dir, Vec3? up)​

Properties​

number x​

number y​

number z​

number w​

Quat identity​