Client
Server
boolean __eq(RigidBody a, RigidBody b)
Methods
nil AddImpulse(Vec3 atPointM, Vec3 impulse)
nil AddAngularImpulse(Vec3 impulse)
nil AddForce(Vec3 force)
nil AddTorque(Vec3 torque)
nil AddAcceleration(Vec3 acceleration)
nil AddAngularAcceleration(Vec3 acceleration)
Properties
boolean Active
boolean ActiveInHierarchy
Object Object
Object Obj
boolean IsDestroyed
string Type
Vec3 Velocity
Vec3 AngularVelocity
number Mass
boolean MassByObject
number Volume
Vec3 Inertia
boolean InertiaByObject
number InertiaMul
boolean Sleeping
boolean StartSleeping
boolean AllowSleeping
boolean Simulate
Vec3 CenterOfMass
number GravityScale