Client
Server
Script component. Not to be confused with the actual lua table instance of the script referred to as self.
boolean __eq(Script a, Script b)
Methods
integer RPC(string funcName, ... args)
string GetNetworkFlow()
string GetScriptUpdateTime()
string GetScriptCompileTime()
string GetScriptAttachTime()
string GetScriptStartTime()
Properties
boolean active
boolean activeInHierarchy
Object object
Object obj
boolean isDestroyed
string type
boolean Active
boolean ActiveInHierarchy
Object Object
Object Obj
boolean IsDestroyed
string Type
ScriptInstance instance
string name
string file
boolean syncToClients
integer priority
ScriptInstance Instance
string Name
string File
boolean SyncToClients
integer Priority