Client
Server
Script component. Not to be confused with the actual lua table instance of the script referred to as self
.
Methods
integer RPC(...)
string GetNetworkFlow()
string GetScriptUpdateTime()
Properties
Object object
boolean isDestroyed
string type
boolean Active
boolean ActiveInHierarchy
Object Object
boolean IsDestroyed
string Type
table instance
table Instance
string name
string Name
string file
string File
boolean syncToClients
boolean SyncToClients
integer priority
integer Priority
Asset LuaFile